Larp is cool and fun. And it is a great experience to try it out. Or it should be a great experience if your organizers are prepared to deal with newcomers.
In this talk Jana Pouchlá describes some basic arrangements that make new larpers feel safe and enjoy the game. She also argues why newbies sometimes are better larpers than super experienced players.
Jana Pouchlá is a professional lecturer of larp and soft skills. Her favourite challenge is to connect these two worlds as larp is a great way to guide adults towards participation and active learning. Pouchla has an education from theatre university and currently works in the larp company Court of Moravia.
What is a “Nordic Larp”? What does that expression mean? A few years ago these questions were academic or trivil. That was before the term acquired recognition and brand value.
Now there is something at stake. In this talk one of the editors of the Nordic Larp book explains what he thinks the term means, where it came from, who gets to define it, and what is so damn special about it anyway.
Jaakko Stenros (M.Soc.Sc.) is a game researcher at the Game Research Lab at the University of Tampere, Finland. Currently he is working on a dissertation on the limits of games. Together with Markus Montola, Jaakkohas edited three books on larp, Playground Worlds (2008), Beyond Role and Play (2004) Nordic Larp (2010). They are also authors of Pervasive Games: Theory and Design (2009).
Lizzie Stark is a freelance journalist and author of the narrative nonfiction book Leaving Mundania, which explores larp from a variety of angles in the US and Nordic countries. Her writing has appeared on The Today Show website, io9. and in The Daily Beast. She holds a masters journalism from Columbia University and an MFA in fiction writing from Emerson College and is the founder and editor-in-chief of the online literary journal Fringe, which is dedicated to political and experimental literature.
Jesper Bruun (Cand. Scient) is a science education researcher who has made contributions to the Nordic larp scene by writing academic articles and developing innovative games. His current interest in larp revolves around using non-traditional ways of communication in larps and using pre-larp workshops for teaching participants to play games. Both interests are represented in the tango roleplay In Fair Verona.
Played around with larp and roleplaying all your life? Want to make so good use of all the experience gained after entering all kinds of strange worlds? Well, at least Mikko Rautalahti and Andie Nordgren has done just that and are now employed at the video game studios Remedy Entertainmet (Alan Wake, Max Payne) and CCP Games (Eve Online, World of Darkness). Here interviewed by Johanna Koljonen about their thoughts about their work today and it’s connections to their roleplaying background.
Mikko Rautalahti plays role-playing games because they’re awesome. When he’s not pretending to be somebody very interesting, or enabling others to do the same, he writes. Turns out that can be a real job! He’s currently employed at Remedy Entertainment as a senior writer, where he makes video games like Alan Wake. To the best of your knowledge, he has never punched a baby.
Andie Nordgren produced the Interactive Emmy Award winning game The Truth About Marika and is currently working as a technical producer at CCP Games. She is one of the co-founders of the Geek Girl Meetup, a member of the change-through-participation think tank Interacting Arts, and was recently chosen one of ten people whose advice the next Swedish prime minister should heed by Internetworld magazine.
Johanna Koljonen is a writer, Radio and TV host, critic, and a popular lecturer on larp and related topics. Her groundbreaking larp criticism, in essays like “Eye-Witness to the Illusion: The Impossibility of 360° Role-Playing” and “The Dragon Was the Least of it: Larp As Ephemera and Ruin” are widely quoted in the field. She is a co-founder of the TV, radio and web production company Rundfunk Media AB and has a BA in literature. She has hosted several popular radio shows such as “P3 Kultur – Nördorama med Johanna Koljonen” and “Jättestora frågor med Johanna Koljonen” on Swedish national radio and writes columns for Dagens Nyheter and Fokus. She is the scriptwriter of the Oblivion High series of graphic novels and the co-author of the book-length larp autopsy Dragonbane – The Legacy. She also won the innovator category of the The Swedish Grand Journalism Prize of 2011.
The term gamification has been a buzzword the latest years in the sense that games are slowly making their way into new parts of society. That is now happening with larp and Claus calls it larpification.
Claus Raasted has been a professional larper for a decade, is the author of 8 books on larp and splits his time between being editor-in-chief of the national Danish roleplaying magazine ROLLE|SPIL and doing larp stuff for a variety of different institutions and people. He also has his own weapons factory, but who hasn’t, these days?
Mike Pohjola is a writer, a game designer, an entrepeneur and an activist. He has written two novels, three table-top roleplaying games, a manifesto, several theatre plays, larps at art festivals and for fun, some short films, digital games, interactive projects, and lots of other stuff. He has founded two award-winning companies, that together have won an International Emmy Award for Best Interactive TV Service (The Truth About Marika), two Interactive Rockies (Conspiracy For Good) and a Prix Europa (The Forest of Babel). He’s currently working on his third novel 1827 – Inferno about the Great Fire of Turku.
My presentation, How To Become A God, deals with the history of drama from Dionysian rituals to reality television, and beyond, and how all of this relates to roleplaying. While doing that, I’ll also answer a puzzling point in Aristotle’s Poetics that’s been bugging theatre scholars for three thousand years. Nordic Larp Talks and State of Play
Bjarke Pedersen runs the Copenhagen based company Odyssé which focuses on interactive storytelling, larping and participatory events. He also works together International artist Brody Condon on interactive performances in Europe and the States. He has played, designed and organised larps since the late nineties. He has made everything from children-larps for the Royal Danish Theatre to an elaborate simulation of life aboard a Soviet submarine.
Johanna Koljonen is a writer, Radio and TV host, critic, and a popular lecturer on larp and related topics. Her groundbreaking larp criticism, in essays like “Eye-Witness to the Illusion: The Impossibility of 360° Role-Playing” and “The Dragon Was the Least of it: Larp As Ephemera and Ruin” are widely quoted in the field. She is a co-founder of the TV, radio and web production company Rundfunk Media AB and has a BA in literature. She has hosted several popular radio shows such as “P3 Kultur – Nördorama med Johanna Koljonen” and “Jättestora frågor med Johanna Koljonen” on Swedish national radio and writes columns for Dagens Nyheter and Fokus. She is the scriptwriter of the Oblivion High series of graphic novels and the co-author of the book-length larp autopsy Dragonbane – The Legacy.